Those split-second decisions usually are the burden of the player, but the consequences of those decisions are always the burden of the team. Organization and communication are what makes a team ‘a team.’ Success comes with the coordination of the team and the skills each player brings. If they don’t, the killer stress alone might cost them the game. At the competitive level, all of the teams understand the stakes of the games and rely on each player to know and perform their role. Players have to make split decisions constantly throughout the match. First-Person Shooters (FPS) are fast-paced eSports.
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